5 years ago, I would not have imagined myself becoming a 3D Modeler. Since my teenage years, I have been fascinated by game design and digital art, appreciating the realism of game characters, scenes and textures. However, I chose a different career path and became a Music Producer. Making music and occasionally editing music videos in Premiere Pro and After Effects, I was glad to know that my work makes a difference.
Being a natural learner, I have driven myself to expand my knowledge in 3D graphics and animation. It is then that I was asked to create a small 3D project to help out one of my music clients. This project has become my career tuning point.
Making an animated album cover, I have learned how to use 3DS Max and After Effects. This experience thrilled me and inspired me to continue creating projects of higher quality. Having dedicated hundreds of hours to improve my 3D visualiSation skills, I have started with drawing a simple cube in 3DS Max and went to complex interior designs, renders and animated Zbrush sculpts.
During the last few years, I have independently learned how to create custom character figures, textures and still life objects, while maintaining clean topology. I have worked hard to get my work up to industry standard, so it can represent my client's designs and visions in the best way possible.
I like to think that all the limitations we have are in our heads. There are no obstacles the person cannot overcome, there is only a strategic approach, honest attitude and hard work that take you where you want to be - as a professional and as a person.
I look forward to transpose this life vision to my future career as a 3D Modeler, so I can collaborate on more advanced and functional projects, completing them timely, accurately and adding to my skill set every day.